You are a simple servant to the booming, God-like voice known as Elohim, and you will collect all of these sigils because he commands you to. Written by Jonas Kyratzes ( Infinite Ocean) and Tom Jubert ( The Swapper), the plot starts off fairly simple. While the hardcore puzzles of the game initially drew me in, it was the intoxicating story that kept me coming back for more. The real challenge comes from figuring out how to put that plan into place. There are no tricks being pulled on you, as you can clearly see what you have to do. Here, though, every puzzle feels like it was extensively tested in order to make sure that it is challenging, but also fair. In other similar titles, it can sometimes feel like the developer is making things more difficult than they should be, either through sloppy mechanics or cheap tactics. The amazing thing about The Talos Principle is, though, that despite how tough and frustrating some of these challenges may be, I never felt like I was being screwed over by them. And once Croteam thinks you have your legs beneath you, then they begin to throw the truly crazy puzzles at you. As you progress, you’ll begin to experiment with the different mechanics that open up to you. You begin with the jammer, which as you would expect, is used to jam doors, as well as sentry guns and drones. For a majority of the puzzles found in the title, you’ll be utilizing the different mechanics that are unlocked by collecting sigils. I have to admit, I find it difficult to explain the puzzles found in any puzzle game without it sounding ridiculous, and The Talos Principle is no different. These new mechanics, such as the ability to make a recording of yourself and fans used to blow objects, are necessary in order to move forward. For example, green sigils open up new areas for you to explore, while yellow sigils unlock additional mechanisms. Different colored sigils are used in different ways. After awakening in a lush and mysterious location, players are commanded by a booming voice to solve assorted puzzles in order to recover sigils, which are basically Tetris blocks. Borrowing elements from classics like Portal and Myst, The Talos Principle, to boil it down, is a first-person puzzler.
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